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So About Them “Videogames”, August 2014

August 18, 2014

Hey folks, quick late post. These past few weeks have been a mess so there has been no real time to type this up, and I’ve been playing more than what is here (such as the 360 version of Titanfall, which at first I wasn’t very fond of, but it’s slowly growing on me), as well as Modern Warfare 3 (which was surprisingly enjoyable after playing Ghosts, as the maps, player movement, perks, killstreaks and… basically everything about it is better), but this is all I had the actual time to type up. Bad posts are better than no posts.

What I’ve been playing:

the-roomThe Room (pc version):
In The Room, you’ve received a bespoke puzzle box from a relative, and are tasked with putting your thinker (or rather, your clicker) to work at unlocking its secrets. What is it that was so secret that all of these elaborate puzzles were built to contain it?
Some of the puzzles are a little too elaborate, and at a certain point I became a little bored with working my way around them, but they are for the most part, cleverly put together, and while controlling an iOS game with a mouse is regularly a chore, and the controls in The Room can sometimes be a hassle, the game is generally a pleasure from beginning to end.
I was largely disappointed by the ending (if you can call it one), but this game doesn’t require a lot of your time, and it doesn’t require a lot of your money to purchase it, either. It’s a neat game though, so I found it to be well worth both the time and the money.

 

2640444-6571186662-tumblHohokum:
I’m the sort of person who always needs an objective when it comes to video games. When a game stops giving me something to do, I generally stop playing it unless the fundamental gameplay loop is especially fun or interesting to play. So early on, Hohokum was putting me to sleep, as they really don’t give you any direction or reason to continue aside from exploring the various levels strewn around you.
But after an hour or so spent exploring and interacting with said levels, I found myself strangely compelled to continue.
In Hohokum, you control a nameless (to my knowledge), multicolored serpent, and tasked with little more than exploring a world of color and music in search of your friends.
There is a hub world where everyone will hang out once you find them, and through this main area are many others to explore. Some will be filled with humans, and some won’t. Some will sport wildly different color schemes and motifs, and some even alter the way you control your serpent. Every environment has something to interact with, which is done by simply gliding your serpent over it. Gateways will open, humans will hop on for a ride, and plants will chime among other interactions, and there’s something oddly compelling about gliding about each environment just seeing what everything does.
The combination of bright and cheerful visuals, terrific sound design, and the fluidity of the control makes for a tremendously relaxing game. I’ve only put a couple of hours into it so far, but I hope there’s loads more to it, because I’ve enjoyed everything I’ve seen of it so far.

 

I’ve recently downloaded the digital version of Disgaea 4: A Promise Revisited, and boy… it could just be due to this being the first Disgaea game I’ve played, but this series seems mechanically dense. I’m not really enjoying the music, but the visuals are terrific, and while the writing/humor brings the word “cheeky” to mind, and I’m not even British, it’s entertaining in a silly sort of way. Hopefully absorbing the various mechanics won’t take too much time, because I’m looking forward to playing through this game, and that’s the main speed bump at the moment.
Sword Art Online: Hollow Fragment and the PS4 version of Diablo 3 are out tomorrow, so from a video game standpoint things are busy busy busy! Expect mention of all three of these in next month’s video game article.
Are we already ready to wave goodbye to summertime? It has lasted so brief this year…
That’s all for now, though. Go enjoy it while it lasts.
じゃね。

From → Games

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  1. Spitz’s Year End Wrap Up 2014 | Spitz's Soapbox

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