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Hey Spitz, Where’s That Anime Monthly?

Hey folks! My apartment building has come into a sort of epidemic, and as such I haven’t had much opportunity to write up the anime monthly (though finding the time is the only real issue at the moment). If I can’t get it out there in a day or two, I’ll just collect everything into next month’s article.
It’s a bummer. Everything’s a bummer.
See you on the flip side!

Hey Spitz, What’ve You Been Watching? February 2019

Spring forward, huh?
Hello, folks. I suspect my lateness is falling out of fashion?
Something which has struck me in recent months, as I’ve finally taken the time to check out some of the anime series currently exclusive for North American release through Netflix, is the idea of a series being locked behind a streaming service.
Little Witch Academia, which was covered recently, as well as (to tip my hand a bit) Violet Evergarden are currently unavailable for purchase on disc in the West.
While this isn’t a big deal as long as they are available in some form, it is nonetheless a bit disappointing to be unable to support the series in this way. To put it in unnecessarily dramatic words, it feels as though Netflix is holding these anime series hostage.
With the growth of digital services over the past few years and the slow but inevitable transition away from physical media, does this mean that there will be a day when there is no option for a physical collection at all?
There’s no guessing which series I’ve been working through:


Violet Evergarden-
In a region scarred by conflict, an unsteady peace has at last been found.
As the participating countries struggle to pick up the pieces following the end to a great war, there are countless voices seeking a means from which to channel their feelings.
Many people hire the services of Auto Memory Dolls, who are women armed with type-writers; part copyist, part delivery worker.
One such Doll is a young woman named Violet. After waking in a hospital and having been fitted with prosthetic arms to replace those lost in conflict, she works under CH Postal Services, and longs to find that which the war has taken from her.

What I thought-
This series managed to gather up a bit of excitement with a series of previews running up to its airing last year, with visuals best described as “luscious”, and a certain air of longing and loss expressed throughout.
I think those two attributes were held to for the most part.
Violet Evergarden is a series I would watch an episode of while I waited to clock in at work, until it became too abusive to do so.
While I don’t think the finished product achieved the fluidity and density of visuals showed in those previews, this is still a bit of a marvel from the production angle. Excellent original music and voice acting bring emotional weight to scenes, and the series not only exhibits an excellent overall style, with (in typical fashion for KyoAni) even minor characters sporting great character designs. The animation is a mixture of CG and traditional animation, though the CG is by no means overused or intrusive, and I laud the inclusion of actual, 2d animated vehicles, which have become a rarity nowadays. Something in particular which grabbed my attention with the visuals, was the attention given to the animation of character clothing. Rarely can you get a sense for texture or even how materials must feel to the touch as is the case here, with Violet’s Doll uniform being the obvious highlight. It’s a small thing, but it stands out, and it lends an extra tangible feeling to the characters on screen.
While I wouldn’t call the main narrative the primary draw, watching Violet grow over the course of the series was quite gripping on its own. What starts out as a fairly absurd character becomes one you sympathize and even relate to to some degree, and her growth feels organic and deserved given the experiences you as the viewer share with her.
These experiences are what I would consider the highlight. As Violet travels the land to carry out her services, she encounters a handful of likable characters with interesting problems. Their smaller stories range from encouraging to heart-wrenching, and watching Violet, who begins the story with limited emotional capability approach each, can be both funny and endearing.
This is a tremendous series, both in scope and thematically, and it stands as an example of Kyoto Animation’s range as a studio; capable of both airy moe comedy as well as weighty emotional drama.
Violet Evergarden is tremendous. While over-the-top at times, this is a tale rich in character and themes, with some of the most jaw-dropping visuals you will find in a 1-cour series.


Boy, that stream idea sure didn’t pan out, did it. There are issues seemingly related to my pc setup which cause gross artifacting during streams, seemingly regardless of what settings I use. Frustrating. We’ll keep trying different things until hopefully something works.
There is another gaming related thing I’m interested in doing should the streams fail to work out, but it may require more editing than I have time for at the moment. I’m trying, I promise!
That’s it from me for now though. Are you as amped for Springtime as I am? Enough with this cold weather..
(Last year this month.)

Hey Spitz, What’ve You Been Watching? January 2019

 It’s time once again.
Winter goes on and on, and it takes its toll as it does every year.
Good news at least: After two years of waiting, Koe no Katachi has a planned disc release in the West! I’ve personally been looking forward to seeing that film since I saw the theatrical trailer for its initial run in Japan, and being not much of a theater-goer myself, I haven’t jumped at the opportunity to see out its limited screenings here in America. The blu ray release has an early April release date. 2019 has been bringing the goods so far!
As far as the backlog, I was on a tear for a bit there but fell behind thanks to a couple other notable releases.
I did finish (?) the first season (?) of a series I’ve had an eye on for a bit though:


Little Witch Academia-
Having been exposed to the wonders of magic at a young age, Kagari Atsuko quickly developed the desire to learn the trade herself, and to become a witch of the caliber of the magical stage performing star Shiny Chariot, who has been her idol since back then.
To achieve this dream, Atsuko enlists in Luna Nova Academy, which is a school for young witches, and which happens to be the very academy from which Shiny Chariot herself learned the craft.
Being not especially gifted in witchcraft herself though, Atsuko has a winding road ahead, and she’ll need peerless grit and the support of her new friends to achieve her dreams.

What I thought-
(Because of the way this series was distributed in the West, exclusive as far as I can tell to Netflix streaming, I was unclear what the stopping point should be. The series is divided into two seasons with the first ending with episode 13, so we’ll cover that batch for now.)
This is a series I wish I loved more than I do.
Don’t get me wrong, I do think Akko and friends are a lovable bunch, and the early scenes of Akko’s early experiences with magic work tremendously and instantly draw you into the character. It’s the stretch beyond that point though, which lacks direction.
In a way, this series reminds me a bit of the sort of morning cartoons we had in the west back in the 80’s or 90’s; there is an overarching narrative of sorts, and there are moments of character growth and world-building sprinkled here and there, but the structure greatly consists of a series of one-off narratives which don’t serve much purpose to the overall plot of the series. This doesn’t make Little Witch Academia bad, but it does mean that you’re presented with a goal early on which is ignored almost entirely for the vast majority of the series.
Smaller, episode-specific narratives can be enjoyable enough, too, but save for a few in particular, they all go through the same sorts of motions, with Akko dragging her friends into mischief and somehow coming out clean (more or less) at the end.
I’m very likely being overly harsh, but the series truly does an exceptional job at filling you with the same wonder as Akko in its introductory moments, and leaves a great early impression, but follows those early minutes with a series of sort of whatever gags and pointless one-off narratives.
This is a Studio Trigger production, so there is a traditional sort of look about it. The character designs are varied and quite nice, and there aren’t many fancy modern effects distracting you away from them. As far as the visuals and sound go, this series has everything it needs to be a modern classic, but it’s missing the solid narrative it needs to achieve that. I’m hoping the second half of the series brings more by way of plot.
If you’re in the mood for some lackadaisical fantasy slice of life comedy antics, Little Witch Academia has enough character to satisfy, but those looking for an unpredictable or memorable overarching narrative, it will likely leave you wanting.


January was an unsuspecting knockout month for video games, between Ace Combat 7 (which will no doubt, depressingly enough, fly under many people’s radar despite how great it is) and the superb Resident Evil 2 remake. I’ve even been getting into Final Fantasy XIV a bit, too, after the recent expansion announcement promising a gunblade wielding job option.
Keep an eye on Twitch, as I’d like to do some impromptu gaming streams in the near future!

Resident Evil 2 Remake: Claire A Run

Hey folks! The anime monthly is on the way, but in the meanwhile, I’ve been putting some hours into the Resident Evil 2 remake (and it’s really quite good.) I streamed my Claire playthrough in its entirety, and figured why not share it here.
Apologies for the subpar audio quality. Since the sessions were a bit on the long side, I chose to forego the typical setup and just stream it through the PS4 directly. Enjoy!

Part 1

Part 2

What About that Resident Evil 2 Remake Demo?

Capcom released a timed RE2make demo today.
Part of me didn’t want to touch it, considering the game will be released in just a couple of weeks.
But, I had the 30 minutes to spare, and since when do I have any sort of self control?

Spitz’s Year End Wrap Up 2018


It’s time to lay to rest the only 2018 we’ll ever live through. To me, it still seems like it’s only getting started; that might mean that my mind was occupied over the past year, but all the same it’s still crazy to think that it’s over already.
There is of course the unmatched sense of potential at the forefront, as we tackle this first day of 2019, but we still have time to think back on the last 365 days as a whole, as well as put a shining light on some of the things which went above and beyond, which were encountered along the way:


There has been an unfortunate downward trend for me when it comes to watching through anime series. I don’t think this is from lack of interest or enjoyment, since there were several series I watched this year which really grabbed my attention. I think the issue is more with finding the correct allotment of time to devote to these series. When a week is spent fully focused on work with only a few hours a day available to spend on entertainment, I’ve found recently that it’s more fun to spend that time on something a little more engaging.
I didn’t watch anything this year that I disliked, but out of the few series I did find the time for, there were admittedly a couple which seemed to run together.

Video Games:
I spent more of my free time over the past year playing video games over watching anime, and in saying that I don’t mean to imply that anime wasn’t in a good place, but rather that 2018 was a killer year for games.
There was a perfect balance of fresh and new experiences, with an equally great mesh of single and multiplayer games, and there was also a great mix of interesting indie-level games and grander, big budget ones. Games like Monster Hunter World, Dragon Ball FighterZ, Black Ops 4, and would you know it, even World of Warcraft sucked away countless hours of my time, and the year ahead has a great deal of potential ahead as well.


The Round-up:
Here is a list of all of the anime and video games I talked about here on the Soapbox over the past 365 days, listed in alphabetical order! Click the name of an anime or game to open a tab for the article or video in which it was mentioned.

Asobi Asobase
Comic Girls
Fumikiri Jikan
Gugure! Kokkuri-san
Karakai Jouzu Takagi-san
Majo no Takkyuubin
Pop Team Epic
Slow Start
Sword Art Online Alternative: Gun Gale Online
Sword Art Online The Movie: Ordinal Scale
Toki wo Kakeru Shoujo
Vampire Hunter D
Yama no Susume Third Season
Yamishibai Season 6

Black Ops 4 (beta) / (Review)
Guardian’s Crusade
Yomawari: Midnight Shadows


Spitz’s Obligatory Awards Section:
If you’ve been around for awhile, you understand not only my feelings for “…of the year” awards, but also the silliness of doling out awards as such for a site like mine, considering the anime series and games I cover aren’t always released on the year in which they’re covered. Nonetheless, it’s cool to give a shout out to some of the things which exceeded my expectations over the past year. Here are some easy recommendations!


Biggest Impact
Majo no Takkyuubin

I’m the sort of person who feels foolish lauding something which is already well established as great, and I feel obligated to preface every mention of a Studio Ghibli work with “Yeah, I’m aware you already know how great this thing is.” It truly is a marvelous feeling though, watching through one of these stories for the first time, and Majo no Takkyuubin is no exception.
Personal growth is important, and I think that when we’ve given up our willingness to invite new experiences and information into our lives with a childlike curiosity and openness, we’ve become much lesser versions of the people we should be.

I grabbed a copy of this movie right before my workload hit its hardest, and it took me longer than expected to get to, but by the time I got to it, watching through this movie was exactly the sort of refresher I needed.
Once you get your head around the idea of someone as young as Kiki being booted from home and expected to become a productive member of society with but a purse of pocket change, a broom and a handheld radio, this is a story which wonderfully encapsulates the uncertainty and overwhelming feeling of leaving home and being the person you think you want to be, and does so with a warm, vibrant, down to earth style.
There are numerous lenses with which one might watch this film through, and I think some of the most appreciable works of fiction are those which can appeal to numerous different kinds of people, both old and young, without disparaging any of those groups. Whether you’re just looking for smooth animation, beautiful artwork, memorable characters, a warm tone, or a place to relax and think things through a bit, this is a film which I think has already proven its ability to hold up over time, and has already nestled itself snugly within in my collection as a feel-good movie.


Biggest Surprise
Asobi Asobase
I’m a jerk when it comes to comedy. I’m a dreadfully sarcastic, endlessly self-demeaning, and meticulously dull person, and this carries over into my comedic tastes.

Asobi Asobase had a rough start, with gags that felt a bit forced, and delivery that seemed above its content. I was happy I stuck with it though, because while it isn’t the most consistently funny series out there, some of the situations our heroines find ourselves in still make me chuckle just from recalling them. One in particular I remember gradually becoming more and more ludicrous as time went on, leaving me laughing out loud for minutes afterward.
The art style is nice, but the characters have a very bland sort of look to them, but I think that just lures you into a false sense of normalcy, and makes the ridiculous happenings all the more entertaining once they occur.
This was the series I expected the least from, but got the most out of.


Biggest Disappointment
My Backlog
A bit of a cop-out?
Looking back, and considering the series I watched over the past year, I didn’t watch many series which failed to meet any sort of expectation, but I think a lot of the reason for that is that I didn’t watch anywhere near as much anime as in previous years.
My personal collection grew, and my various backlog and simulcast watchlists on streaming services expanded, but my ability to set aside the time to actually get to any of it was lacking. Quite the difficult problem to have, when you manage a anime-focused site.


Video Games:

Best Single Player:
Darkest Dungeon
It’s tough out there for fans of Lovecraft, but it’s been getting easier over the past few years. 2015’s From Software gem Bloodborne took the concepts posed by Lovecraft’s cosmic horror stylings and wove them into a game laced with gruesome sights and tense, exhilarating gameplay. There have been indie games here or there using Lovecraft’s mythos or tone as a base, such as the zeafaring adventure Sunless Sea. 2018 gave us a first person horror adventure game based on Call of Cthulhu (or more specifically, the pen & paper game of the same name), which is admittedly a bit rough around the edges, but has its heart in the right place.
But when it comes to capturing the morbid tone of Lovecraft’s specific brand of horror, with its odd, overly dramatic vocabulary, and at times, almost over the top delivery, nothing has come close to what Darkest Dungeon achieves.

This is a game absolutely overflowing with beautiful artwork, finely tuned gameplay mechanics, fantastic music, and maybe above all, unforgettable voice work by narrator Wayne June (Look up him up on Youtube at some point. He’s just the best.) It is a rare piece of entertainment which has its brilliant ideas, sure, but also has a team every ounce capable of capitalizing on those ideas and crafting them into something special backing it.
The gameplay is simple: You recruit and develop a roster of heroes while also building up the various structures at your base of operations. These structures upgrade your roster and give them a means to cure the physical and mental ailments they’ve gathered in combat.
Combat is your typical turn-based fare, with plenty of opportunities to customize each of your heroes abilities and equipment to fit a specific role. Death and insanity are the primary opposition, and Darkest Dungeon is nothing if not challenging. That challenge rarely feels unfair however, and while heroes can (or to be honest, will) die, more are always available to take their place, and unless you’re playing on the game’s most punishing difficulty, there is no overall fail state to speak of. Death is less an insult and more a matter of course, and as the game proceeds, you become numb to it.
This is a game which ultimately wants you to succeed, but demands that you earn your success, which is a concept that is sorely needed in games nowadays.


Best Multiplayer:
Dragon Ball FighterZ
I’m not the fighting game guy. I never was, and never will be.
That said, it would be foolish to overlook what a peerless showing Dragon Ball FighterZ brought.
Even as someone who on several occasions (plus one following this game’s release) attempted to get into Dragon Ball Z and couldn’t deal with its rough pacing, this game’s ability to draw in players with smart fan service, easy to pick up gameplay and ludicrously over the top visuals isn’t to be overstated. Whether you’re into the anime or not, this is a fighting game impossible not to appreciate.

Across two platforms, I sunk dozens upon dozens of hours into FighterZ, slowly learning the ins and outs of its fighting system, laughing and shouting with friends as countless over the top moments took place.
Any old doofus can jump in and hammer any of the buttons, utilizing the game’s auto-combo system, but these combos are easy to identify, and don’t do a lot of damage. Super Dashing looks and feels terrific to pull off, and is an excellent way to charge through someone spamming ki blasts, but leaves you wide open to anyone looking to counter it. A tremendous amount of care was clearly placed in not only catering this game to the type of person willing to spend hundreds of hours in training mode to eke out any small increase in damage in a combo, but also to any fan of Dragon Ball Z or fan of massive explosions of color and chaos. The transition from one end of the spectrum to the other is a very entertaining and rewarding one, and while the fighting system is by no means perfect and the roster is by no means balanced, this is a 2D fighting game which managed to steal the reigns of team based fighting right out from under Marvel vs Capcom, who used to rule that domain with an iron fist.
This is easily the most I’ve enjoyed myself playing a fighting game, and there are stories yet left to tell. It couldn’t make me a Dragon Ball Z fan, but it has most certainly made me a FighterZ fan, and I’m excited to see where this series might go in the future.


Were There the Time:
Red Dead Redemption
I’ve only put around a half dozen hours into RDR2 at this point, if that. It would be simple to put on a podcast or some other noise and burn through some side content or just mill about in the open world, but RDR2 is a needier sort of game than that. This is a game which demands your full attention.
There is plenty to dislike in this game; the animation priority which has sadly become Rockstar’s M.O. makes every action a total labor; the gunplay is total, mindless, left-trigger to right-trigger nonsense; getting from point A to point B often consists of extended periods of riding on horseback with nothing going on.
It’s the in between though, which is what Red Dead Redemption 2 excels at. Exploring towns or the wilds surrounding them to see what small, seemingly inconsequential stories Rockstar has crammed into every nook and cranny. Heading out on extended, multi-day hunting trips and experiencing the sorts of emergent narratives all of the best open worlds allow. Playing through the expertly realized narrative missions, which offer some of the best character work out there. There’s so much to do and see, and similar to Persona 5 last year, I didn’t have the opportunity to devote my full attention to this game in order to see its full breadth.

Red Dead Redemption was one of the best games of last generation, and it pains me to say that RDR2 has the potential to be one of the best of this one, but I might never get to see it through.


I Wish I “Got” It:
God of War
To get straight down to it, sometimes you’re the odd one of the bunch; the one who lacks the ability to fully appreciate something which everyone else seems to love. This is how I feel about God of War.
It’s a nice looking game – clearly a huge budget and a collection of great talent came together to make this game a reality, but as an experience I was meant to sit down and play through, the end product didn’t do anything for me.
If the previous God of War games were the sort of story you might find scribbled into a snot-nosed 14 year old bully’s notebook, this game instead comes off as the video game equivalent of Oscar bait. Putting Kratos into a parental role comes off as a forced tonal shift after everything we’ve seen him do in previous games, and while the voice performance behind Kratos in particular was superb, the interactions between he and this game’s numerous characters couldn’t grab my interest.

The narrative didn’t appeal to me, nor did the game’s combat, which seemed to waver in a space between classic character action and Dark Souls. It feels heavy and satisfying, but I found that the enemies seemed very damage-spongey; where the animations of Kratos and the wild camera movements kicked off by the heavy hits of the melee combat made it seem like the various creatures in Kratos’ way were just being wrecked, this wasn’t always reflected in the enemy health bars, and dispatching foes regularly seemed to take an oddly long time.
It’s also more an issue with me and my scatterbrained sensibilities these days than it is with God of War’s design, but any game with involved environmental puzzles immediately pushes me away. Add to that a RPG-style progression with character levels and talent trees and full weapon and armor loadouts, and it was simply too much to deal with when what I was looking for was some quick escapism and some satisfying action.
I’m sure it’s a fine game in the right hands, but God of War isn’t what I was looking for at this point. Maybe I’ll give it a go at a later date and see what everyone else seems to, but for now it’s a no-go.


And As For Me:

Looking at 2018:
I had this moment a little while ago where I had the thought that “Man, 2018 was a real bore, huh?”. Nothing really happened.
But then when I really sat and thought about it, there was simply a huge rift between the front and back halves of the year. A lot happened; friends came and went, there were emotional ups and downs, and I almost made it the full year without a hospital visit, but it was a lopsided year with a collection of periods in which I was simply coasting along with no real goal to work toward or challenge to work through.
It’s tough to be especially proud of, considering I got very little done which I wanted to do.

Looking at 2019:
My schedule has shifted in a way which affords more quiet free time, which again tosses open the door to video content. Whether this means more Chill n Chats or the reemergence of an old loose end I cannot say as of now, but do know that the motions are in place to get some moving images and mumbling commentary to your screen of choice in the near future. We’re staying the course into the new year without any ambitious changes, but what is established will be re-examined and reinforced.


Spitz’s Soapbox is here because I enjoy to write about the things I enjoy (or don’t) and share it with those out there who also enjoy anime and games. These posts aren’t always the most expertly written, and my videos certainly aren’t the most immaculately produced out there, but if you’ve strayed onto these pages at any point over the past year and managed to find some glimmer of enjoyment in what you found, I offer you my profound appreciation.
The site will continue into the new year, and I do hope you’ll come along.
Thank you!

Hey Spitz, What’ve You Been Watching? December 2018

While Winter has hit, it has for whatever reason felt oddly like Spring, and I can’t place a finger on what to attribute that to. Regardless, 2018 is in its waning moments, and it’s typically during these last few weeks in which I’m the most interested in shoving away the missteps from the preceding year.
I’ve never known someone capable of sticking to a resolution, and I’ve never been the type to make them, myself, but there is certainly something special about the end of a year. Being able to let out a well-earned exhale after the business of the Holiday season, coupled with the looming potential of what a new year might bring.
And having the opportunity to rest is of course welcome, though at the same time, it can be easy to dig yourself into a sloth-like routine of eat and sleep and little else. Diligence isn’t my strong suit, sadly, especially when sleep is an option.
I’m whittling away at the Year End Article, perhaps as you read this, but amidst my throes of excess sleep and much-needed consumption, I managed to stumble across an old friend and have them tell me a tale:

Vampire Hunter D (1985)-
It has been thousands of years since the prosperity of humanity.
The serrated, barren landscape plays host to an untold number of hideous mutants and terrible creatures.
Humankind exists, and enjoys the benefits of technology, but is by no means the apex creature.
During a difficult hunt at night, the young Doris Lang finds herself falling victim to a vampire. While she is left with her life, she has been cursed with the telltale marks of the monster’s bite.
Fearing for her life, Doris enlists the skills of the mysterious and quiet swordsman known only as D, to protect her from the grasp of her would-be defilers.

What I thought-
Vampire Hunter D was an anime film I watched during high school; back when the mechanical clank and clatter of VHS decks were the norm. That said, it was difficult to find much nostalgia in rewatching this movie after all of these years. I do recall contracting food poisoning the night I watched it back then, which likely soured the memory a bit.
This is a film which shows its age, and I think it’s important when watching it, to keep in mind that this film was produced in an era before computers were there to aid animators; it was all done by hand, per frame. Studio Ghibli wouldn’t steal the scene for a few years yet, and classics such as Akira and Ghost in the Shell wouldn’t come along for years. The tropes and tendencies of modern anime hadn’t yet been established, and as such there is a very raw sort of feeling to the visuals and audio on display.
The pacing is sort of rotten, with characters seemingly teleporting from one location to the next with little explanation in some instances, as well as glacially slow shots of characters in motion or establishing shots of the environments. Most of the action scenes are clumsy and stiff, and there are several distracting scenes with animated shots which already occurred earlier in the film.
It’s rough by today’s standards, but there is still something in there which shines through, and it’s the style and tone.
Movies don’t take their time anymore. While there are of course great movies out there nowadays, I can’t recall the last one which had me feel like I was being drawn into a world the way this film and something like Ghost in the Shell does, and I think a lot of that is thanks to those extended establishing shots and the slow pace of the narrative. It isn’t the most efficient way to tell an engrossing plot, but it most certainly gives you time to soak yourself into the world.
This is a world worth sinking into, as well, if only for an afternoon. The idea of a modernized civilization existing well after the rise and fall of humanity is something I love, and I also love that this film doesn’t waste any time attempting to explain how the world became ruins, and instead tells its story as though this world is the norm.
It’s a simple “save the girl” narrative, with a few obvious twists here or there, but D is a cool protagonist, even if we aren’t given much insight into him as a character come the end, and the supporting characters are surprisingly memorable, too. There isn’t a lot of character growth to be seen, but the designs are decent, and most characters get their moment(s) to shine either in combat or within the narrative.
It’s rough around its edges, but if you have an afternoon or evening with enough quiet to drink in its tone, I think Vampire Hunter D is every bit worth a watch now as it was back in its heyday.
Vampire Hunter D isn’t what I’d consider a gem from the past, but there is plenty nestled within its slow pace and uneven visuals to appreciate. If you’re looking for a dark, morbid tale in an interesting setting, give it a go!

As I mentioned before, I’m currently throwing myself at the Year End Article, and while I can already tell it isn’t going to be sporting the biggest numbers as far as quantity of series or games finished, there should be plenty there to talk about for sure.
I have some free time coming up in a few days, and I so, so want to do some videos on some fun stuff I’ve accrued over the past few months. Maybe we’ll do a stream or two? Who can say.
I hope everyone had a safe and sane holiday season!
(Last year this month.)